- GHOST RECON ADVANCED WARFIGHTER 2 REVIEW PORTABLE
- GHOST RECON ADVANCED WARFIGHTER 2 REVIEW SERIES
- GHOST RECON ADVANCED WARFIGHTER 2 REVIEW PSP
Enemy chatter can get repetitive, but that just makes it all the more satisfying when you silence them with your ear-popping armaments. Visuals are some of the best on the PSP, especially considering the limited color palette offered in most drab-drenched military shooters. And the short level lengths are perfect for pick-up-and-play sessions. GRAW 2 offers a decent amount of missions-just over 20-and enough variety to keep you moving to the next objective missions that have you taking out large vehicles are an explosive highlight. The sole exception is your UAV-unmanned military vehicle-a still mostly unnecessary part of your artillery, but one that's fun to use just the same-dropping bombs on baddies from a remote controlled drone never grows tiresome. Despite a slick variety of guns, grenades, and air-strikes, you never really feel a need to call upon one particular weapon-of-mass-destruction, because they all get the job done why fumble with buttons when the gun you're already carrying will extinguish any evil-doer that crosses your path. It would have been nice, however, to dial up the difficulty a few notches if only to fully appreciate your immense real-world and near-future arsenal. Again, probably not appealing to the franchise's faithful following, but a hell of a good time for those not squad savvy. GRAW 2 esentially replaces one-shot-kill realism with Rambo-like action your weapons are too powerful, your enemies too stupid-unlike their console cousins-ammo too plentiful, and an auto-aim feature ensures you'll rarely miss your mark.
While you can't exactly take a Doom-like run-and-gun approach, you can play it risky without worrying about a game-ending hollow point nailing you between the eyes.
GHOST RECON ADVANCED WARFIGHTER 2 REVIEW PSP
Gamepad GIs who've honed their strategic squad-based chops on consoles will balk at the one-man-army approach, but new recruits-not knowing any better-will have a blast.Īny foxhole fanboy who's earned his/her stripes playing console GRAW can surely recount multiple instances of lying in a pool of their own blood wondering: "where the hell did that come from? Was it a sniper?" Well, the PSP version eliminates this too with regenerating health and scaled down difficulty. Despite such a major departure, the no-squad approach works well, and seems the perfect solution to curb the confusion that overcomplicated squad controls could bring to the PSP. GRAW without squad control is like Tetris without blocks okay, maybe that's a stretch, but still, gamers picking up GRAW are expecting an opportunity to pull rank, bark orders, and send subordinates to the front line. Most notable is the absence of the series' calling card-squad control. Unfortunately, the areas where GRAW 2 is on target are the same areas that'll likely alienate hardcore fans of the franchise. On its own merits it does lots of things right-especially considering how most PSP shooters fall victim to not-worth-your-trouble camera and control issues.
GHOST RECON ADVANCED WARFIGHTER 2 REVIEW PORTABLE
The result yields a respectable portable fragger that may have been better left without the Tom Clancy paint job. Still, Ubisoft and developer, Red Storm Entertainment thought they'd give it a shot. Porting this complicated console shooter to a portable format seems like an unruly task, best not tackled.
GHOST RECON ADVANCED WARFIGHTER 2 REVIEW SERIES
that's actually intelligent, a dizzying amount of menu and HUD elements, and a scary sense that you're always just one fatal headshot away from returning to your last check point, have propel led the series beyond your typical run-and-gunners. The Tom Clancy's Ghost Recon: Advanced War Fighter franchise has set the bar pretty high for thinking-man's shooters sophisticated squad commands, A.I.